Thomas Delame is a Senior Programmer with a PhD in Computer Graphics and over a decade of experience building real-time, user-focused 3D systems. Currently at Epic Games working on Twinmotion, he blends deep research expertise with production engineering to deliver intuitive interfaces and performant rendering/evaluation pipelines. His background spans academia and industry—from postdoctoral work on skeletal representations for natural 3D interaction to leading multithreaded task and render graph engineering at Mercenaries Engineering. Thomas is especially skilled at bridging the gap between computational geometry research and practical, cross-platform tooling, including packaging, serialization, and Python bindings. He repeatedly optimizes interaction latency and memory use, enabling features like multi-frame editing, progressive caching and fast invalidation. Based in Strasbourg, he pairs rigorous academic foundations with hands-on system-level problem solving that surfaces in shipped real-time graphics products.
10 years of coding experience
7 years of employment as a software developer
Engineer's degree, Information Technology, Engineer's degree, Information Technology at Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble / ENSIMAG
Doctor of Philosophy (Ph.D.), Computer Graphics, Doctor of Philosophy (Ph.D.), Computer Graphics at University of Burgundy
Master's Degree, Graphics, Vision and Robotic, Master of Science, Master's Degree, Graphics, Vision and Robotic, Master of Science at Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble
Préparation aux Grandes Écoles, Mathematics & Physics, Préparation aux Grandes Écoles, Mathematics & Physics at Lycée George Clémenceau
Master Administration des Entreprises, Master Administration des Entreprises at Burgundy University
Contributions:14 commits, 9 pushes, 2 branches in 5 years 2 months
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