Summary
Thomas Deliot is an XPU research engineer and scientist with 11 years of experience specializing in real-time graphics, GPU research, and rendering pipelines. Based in Lyon, he has led research efforts at Intel and formerly drove graphics algorithm and ML-for-graphics prototypes at Unity, contributing to tech demos and award-winning conference presentations. His work spans rasterized and ray-traced rendering, procedural texturing, and practical integration of research into production-grade engines. A computer graphics enthusiast who builds a realistically scaled terrain engine as a hobby, he blends deep academic training from Université Claude Bernard Lyon 1 with hands-on implementation skills across industry tooling. Notably, he bridges low-level GPU research with higher-level engine systems, making research immediately applicable to real-time applications.
11 years of coding experience
5 years of employment as a software developer
Master Image Développement et Technologie 3D, Computer Engineering, Master Image Développement et Technologie 3D, Computer Engineering at Université Claude Bernard Lyon 1
Diplôme Universitaire de Technologie, Computer Science, Diplôme Universitaire de Technologie, Computer Science at IUT Lyon 1
French, English, Dutch, Spanish