Thomas Deliot

XPU Research Engineer Scientist at Intel Corporation

Lyon, Auvergne-Rhône-Alpes, France
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Summary

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Senior
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Top School
Thomas Deliot is an XPU research engineer and scientist with 11 years of experience specializing in real-time graphics, GPU research, and rendering pipelines. Based in Lyon, he has led research efforts at Intel and formerly drove graphics algorithm and ML-for-graphics prototypes at Unity, contributing to tech demos and award-winning conference presentations. His work spans rasterized and ray-traced rendering, procedural texturing, and practical integration of research into production-grade engines. A computer graphics enthusiast who builds a realistically scaled terrain engine as a hobby, he blends deep academic training from Université Claude Bernard Lyon 1 with hands-on implementation skills across industry tooling. Notably, he bridges low-level GPU research with higher-level engine systems, making research immediately applicable to real-time applications.
code11 years of coding experience
job5 years of employment as a software developer
bookMaster Image Développement et Technologie 3D, Computer Engineering, Master Image Développement et Technologie 3D, Computer Engineering at Université Claude Bernard Lyon 1
bookDiplôme Universitaire de Technologie, Computer Science, Diplôme Universitaire de Technologie, Computer Science at IUT Lyon 1
languagesFrench, English, Dutch, Spanish
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Github Skills (35)

steamvr9
oculus-quest9
headset8
oculus7
stream7
oculus-go7
style-transfer7
openvr7
barracuda7
openxr7
google-play7
google-play-games6
unity3d5
keras5
virtual-reality5

Programming languages (3)

C#RustPython

Github contributions (5)

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thomas-deliot/synthese_image

Sep 2017 - Feb 2018

Contributions:47 commits, 42 pushes, 1 branch in 4 months
Contributions:62 pushes, 4 branches in 2 months
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Thomas Deliot - XPU Research Engineer Scientist at Intel Corporation