Summary
Thomas Dell is a Senior Gameplay Programmer with nine years building and shipping high-performance C++ systems across AAA and live-service titles, currently shaping gameplay at Maverick Games. He specializes in debugging complex multithreaded systems, optimizing performance bottlenecks, and delivering fast, reliable features under tight live-ops schedules. Past roles at Ubisoft Montréal, King, and Codemasters show hands-on experience with proprietary engines (Anvil, Fiction Factory, Ego), data-driven feedback systems, and tooling that speeds up cross-discipline workflows for audio, UI and VFX. He’s comfortable leading small teams, mentoring new hires, and translating designer and artist needs into robust code—having even implemented a platform-optimized instant-weapon-swap system and a single-entry feature infrastructure. Based in the UK, he pairs a pragmatic engineering mindset with a dry sense of humour (claims to be “not good at Python, but good at pretending he is”), which helps him thrive in collaborative, international development environments.
8 years of coding experience
9 years of employment as a software developer
Bachelor of Science (BSc) Computer Games and Programming, Bachelor of Science (BSc) Computer Games and Programming at De Montfort University
English