Thomas Dell

Senior Gameplay Programmer at Maverick Games

United Kingdom
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Summary

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Senior
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Top School
Thomas Dell is a Senior Gameplay Programmer with nine years building and shipping high-performance C++ systems across AAA and live-service titles, currently shaping gameplay at Maverick Games. He specializes in debugging complex multithreaded systems, optimizing performance bottlenecks, and delivering fast, reliable features under tight live-ops schedules. Past roles at Ubisoft Montréal, King, and Codemasters show hands-on experience with proprietary engines (Anvil, Fiction Factory, Ego), data-driven feedback systems, and tooling that speeds up cross-discipline workflows for audio, UI and VFX. He’s comfortable leading small teams, mentoring new hires, and translating designer and artist needs into robust code—having even implemented a platform-optimized instant-weapon-swap system and a single-entry feature infrastructure. Based in the UK, he pairs a pragmatic engineering mindset with a dry sense of humour (claims to be “not good at Python, but good at pretending he is”), which helps him thrive in collaborative, international development environments.
code8 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (BSc) Computer Games and Programming, Bachelor of Science (BSc) Computer Games and Programming at De Montfort University
languagesEnglish
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Stackoverflow

Stats
3reputation
758reached
0answers
2questions
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Github Skills (88)

appwrite10
vagrantfile10
markdown10
javascript10
dsa-algorithm10
census10
bento9
open-source9
vcenter9
dfir-automation9
powershell8
vagrant8
information-security8
packer8
parser8

Programming languages (10)

TypeScriptRC++RustJavaScriptLuaHTMLJupyter Notebook

Github contributions (5)

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tom-dell/CVELK

Mar 2020 - Mar 2020

Contributions:55 commits, 54 pushes, 1 branch in 8 days
Contributions:41 commits, 35 pushes, 1 branch in 7 days
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Thomas Dell - Senior Gameplay Programmer at Maverick Games