Thomas Dickerson

Director Of Geospatial AI

Burlington, Vermont, United States
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Summary

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Rockstar
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Thomas Dickerson is a Director of Geospatial AI and founder-turned-scientist with 13 years of experience turning heterogeneous geospatial Big Data into semantic 3D reconstructions and deployable products. With a PhD in concurrency and distributed systems from Brown and an MS in high-performance computing, he blends deep research in distributed algorithms with hands-on engineering and build-system expertise (notably contributions to the Spack package manager). As Geopipe’s co-founder and former Chief Science Officer he designed novel AI/ML architectures and led cross-functional teams while still diving into tough individual-contributor problems. Based in Burlington, Vermont, he also brings academic teaching and entrepreneurial mentorship experience from Middlebury and NYU, plus early-career work spanning numerical simulation to nanostructure enumeration—reflecting a rare mix of theoretical rigor and practical systems craft.
code13 years of coding experience
job7 years of employment as a software developer
bookBS, Computer Science, Mathematics, Physics, BS, Computer Science, Mathematics, Physics at Saint Michael's College
bookDoctor of Philosophy (Ph.D.), Computer Science, Doctor of Philosophy (Ph.D.), Computer Science at Brown University
bookEntrepreneurship/Entrepreneurial Studies, Entrepreneurship/Entrepreneurial Studies at New York University
bookComputer Science, Mathematics, Computer Science, Mathematics at Middlebury College
languagesEnglish, German, Latin
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Stackoverflow

Stats
86reputation
5kreached
7answers
1question
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Github Skills (30)

c-language10
gltf10
game-engine10
package-management10
python10
game-dev10
build-system10
networking10
collada10
game-development10
cprogramming-language10
data-structure9
multiplatform9
racket9
cross-platform9

Programming languages (16)

JavaC++CScalaGoHTMLKotlinTypeScript

Github contributions (5)

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GarageGames/Torque3D

Jan 2017 - Mar 2017

MIT Licensed Open Source version of Torque 3D from GarageGames
Role in this project:
userBack-end Developer
Contributions:71 commits, 12 PRs, 44 comments in 2 months
Contributions summary:Thomas's primary contribution involves debugging and fixing issues related to the networking aspects of the Torque3D engine. This includes addressing compilation errors in net tests, specifically resolving issues with static members not being declared correctly. They also eliminated deprecation warnings and addressed inconsistencies in file system operations on macOS. Furthermore, they reverted a previous commit and made changes related to platform semaphore declarations.
licenseddedicated-serverdnd-toolstorquemit
KhronosGroup/COLLADA2GLTF

Feb 2017 - Jun 2017

COLLADA to glTF converter
Role in this project:
userBack-end Developer
Contributions:7 commits, 3 PRs, 12 comments in 3 months
Contributions summary:Thomas primarily contributed to the `COLLADA to glTF converter` repository by addressing whitespace issues and implementing code improvements within existing files. They made changes to both header and implementation files. These changes involved fixing whitespace inconsistencies, updating include statements and improving caching strategies, and incorporating the latest upstream changes, signifying active maintenance and refinement of the codebase.
fbxcolladagltfconverter
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Thomas Dickerson - Director Of Geospatial AI