Summary
Thomas Dideriksen is a Lead Video Processing Engineer with two decades of experience at the intersection of visual computing, 3D technologies, and scalable cloud systems. He has led video and image-processing efforts across startups and major tech firms—most recently at Amazon as Principal Engineer—building production pipelines for 3D asset creation, volumetric and neural rendering (including Gaussian Splatting), and automated large-scale image acquisition. A longtime contributor to industry standards through the Khronos Group and glTF, he brings rare combined expertise in real-time rendering, offline reconstruction, and performance-optimized algorithm engineering. Thomas also blends research-grade algorithm development with practical system design, applying agentic generative AI and robust context/knowledge frameworks to make advanced visual models production-ready. Based in Copenhagen, he’s known for turning cutting-edge research into reliable, scalable products that serve both R&D and operational needs.
10 years of coding experience
20 years of employment as a software developer
M. Sc. E. E., Machine vision, signal processing, M. Sc. E. E., Machine vision, signal processing at Aalborg University