Summary
Thomas Freedman is a software engineer and electrical engineering graduate student in Los Angeles with 11 years of hands-on experience blending audio hardware, software, and machine learning. He has shipped test and prototype hardware at Slate Digital, developed automation and plugins for Dolby Atmos workflows at Argilla Music, and researched ML-driven audio tools at SoundFlow before joining Yamaha as a software engineer. Comfortable across analog circuit prototyping, Audio Precision test suites, C++/JavaScript plugin development, and Atmos mixing, he uniquely bridges studio-grade audio production with engineering rigor. Notably, he led maintenance and repair for thousands of microphones and helped automate complex mastering pipelines for major labels, demonstrating both systems-level thinking and studio credibility.
11 years of coding experience
3 years of employment as a software developer
Lick-Wilmerding High School
University of California, Los Angeles
Spanish, Japanese