Summary
Thomas Griebel is a Senior Graphics Programmer with 13 years of experience building core engine, rendering, and tool systems for AAA and VR titles, having contributed to idTech, Call of Duty engines, and Meta's VR studios. He combines deep graphics and systems expertise with a mathematician's curiosity, shipping over five commercial titles while collaborating closely with artists to turn visual vision into performant software. At Meta and Ready At Dawn he worked on first-party VR engine and graphics features, and earlier roles at Raven and id Software focused on high-performance rendering and visual effects. Thomas is self-driven and creatively minded, comfortable moving between low-level engine work and higher-level tooling to accelerate production. Based in Madison, Wisconsin, he maintains a personal GitHub for focused experimental code, reflecting a practical, research-minded approach to problem solving.
13 years of coding experience
10 years of employment as a software developer
Masters Computer Science, Masters Computer Science at University of Wisconsin-Madison
B.S. Computer Science, B.S. Computer Science at Loras College