Thomas Harfmann

Software Test Engineer at Continental

Ulm, Baden-Württemberg, Germany
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Thomas Harfmann is a seasoned Software Test Engineer based in Ulm, Germany, with over 35 years in software development and 11 years focused on testing in professional roles. He has deep embedded-systems roots (Assembler/C) and a long track record at major companies like Continental and Nokia, where he owned test strategy, specification, automation planning, and certification activities. At Nokia he combined hands-on protocol testing and accredited product certification with managing external test partners and producing clear, actionable test reporting. Thomas also contributes to open-source, improving core logic and class modules for the SimulationCraft engine—demonstrating an ability to apply domain knowledge to complex back-end codebases. He brings a pragmatic mix of low-level technical expertise and test leadership, with a practical interest in translating game-mechanics-style precision into reliable production testing.
code11 years of coding experience
job26 years of employment as a software developer
github-logo-circle

Github Skills (9)

c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
data-structure7
data-structures7
algorithms7
performance-optimization6

Programming languages (8)

C#TypeScriptC++CRustMakefileVueLua

Github contributions (5)

github-logo-circle
simulationcraft/simc

Sep 2016 - Oct 2020

Simulationcraft engine/GUI
Role in this project:
userBack-end Developer
Contributions:103 commits, 25 PRs, 87 pushes in 4 years 1 month
Contributions summary:Thomas primarily contributed to the core logic of the "Simulationcraft engine/GUI," specifically focusing on class modules, profiles, and action priority lists (APLs) related to the Death Knight class. Their work involved fixing bugs in abilities like "Breath of Sindragosa," improving APLs for various specializations, and updating gear profiles to match specific raid tiers. The user's contributions demonstrate a strong understanding of the game mechanics and the codebase's structure.
c-plus-plussimulationguisimulationcraftreal-time-strategy
gixxpunk/wow_stuff

Oct 2020 - Nov 2020

Contributions:12 pushes, 1 branch in 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Thomas Harfmann - Software Test Engineer at Continental