Simulationcraft engine/GUI
Role in this project:
Back-end Developer Contributions:103 commits, 25 PRs, 87 pushes in 4 years 1 month
Contributions summary:Thomas primarily contributed to the core logic of the "Simulationcraft engine/GUI," specifically focusing on class modules, profiles, and action priority lists (APLs) related to the Death Knight class. Their work involved fixing bugs in abilities like "Breath of Sindragosa," improving APLs for various specializations, and updating gear profiles to match specific raid tiers. The user's contributions demonstrate a strong understanding of the game mechanics and the codebase's structure.
c-plus-plussimulationguisimulationcraftreal-time-strategy
Contributions:12 pushes, 1 branch in 1 month