Thomas Iché

Realtime VFX & TechArt Expert TD at Self-employed

Paris, Ile-de-France
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Summary

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Rockstar
🎓
Top School
Thomas Iché is a Realtime VFX and TechArt Expert/TD based in Paris with 11 years of experience crafting high-fidelity visual effects and tooling for Unity. He blends artist-level sensibility with shader and scripting skills (HLSL, C#, Python) to deliver performant realtime rendering, node-based texture tools, and improved VFX pipelines. As a self-employed specialist he has contributed to prominent Unity projects—Visual Effect Graph samples, VFX Toolbox, and the Spaceship Demo—fixing rendering issues, building GUI and shader templates, and upgrading scenes for HDRP. His open-source work on Mixture and other repos shows a knack for practical fixes (sRGB, cubemap UVs) and expanding editor tooling, while occasional embedded work (Bangle.js apps) reveals a curiosity for constrained-device UX and optimization.
code11 years of coding experience
bookBAC+3, Information Technology, Networks & Internet Design, BAC+3, Information Technology, Networks & Internet Design at Université Paul Sabatier Toulouse III
bookBAC+5, Conception de jeux et médias interactifs, BAC+5, Conception de jeux et médias interactifs at Ecole Nationale du Jeu et des Médias Intéractifs Numériques
bookBAC+2, IUT Informatique (IUT-B BLAGNAC), BAC+2, IUT Informatique (IUT-B BLAGNAC) at Université Toulouse - Jean Jaurès
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Github Skills (27)

javascript10
gameplay10
image-processing10
game-programming10
shaderlab10
user-interface10
web-bluetooth10
ui-design10
procedural-generation10
hdr10
hdp10
smartwatch10
sys10
graphics-programming10
dotnet-core10

Programming languages (8)

C#TypeScriptC++CSSCJavaScriptHTMLPython

Github contributions (5)

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Visual Effect Graph - Samples Project
Role in this project:
userFull-stack Developer
Contributions:8 releases, 33 commits, 4 PRs in 2 years 11 months
Contributions summary:Thomas's commits focused on updating the Visual Effect Graph samples project by incorporating new features and updating dependencies to newer Unity versions. They also made changes to various sample scenes, including adding clickable watermarks, rebuilding lighting, and fixing UI-related issues. The contributions encompassed upgrading existing content and addressing specific bugs or inconsistencies, improving the overall presentation and functionality of the sample project.
post-processingshadergraphurp
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
Role in this project:
userFull-stack Developer
Contributions:11 releases, 58 commits, 4 PRs in 2 years 4 months
Contributions summary:Thomas primarily focused on updating the Spaceship Demo, making changes to the scene configurations, and optimizing visual effects. They fixed first import errors and warnings, and addressed audio-related issues, ensuring smoother gameplay. They were also involved in updating discover content and making general improvements to the demo's functionality by altering actions and bindings.
renderpipelinepersonplayablefirst-person
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Thomas Iché - Realtime VFX & TechArt Expert TD at Self-employed