Summary
Thomas Ingram is a Senior Programmer based in Melbourne with nine years’ experience building Unity pipelines, tools, games, and technical documentation. He specializes in smoothing the interface between developers and their toolchains—shipping editor tooling, optimisation, and UI improvements that reduce friction across production workflows. His credits span indie and studio projects—Ring of Pain, Wayward Strand, Heavenly Bodies—and include a motion-capture app that was commercially acquired, reflecting both product-minded engineering and craft. At Unity and Deakin Motion.Lab he combined technical art, Figma-driven design communication, and virtual production pipelines for live and broadcast work. An active tech writer and community troubleshooter, he supplements engineering with generative art and clear developer-facing documentation to keep teams informed and iterating quickly.
9 years of coding experience
9 years of employment as a software developer
Bachelor of Design (Games), Distinction, Bachelor of Design (Games), Distinction at RMIT University