Thomas Jahn

Technical Director at Hochschule Bremen

Greater Bremen Area Germany
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Summary

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Senior
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Top School
Thomas Jahn is a Technical Director with 13 years of experience building and optimizing game engines and core systems for KING Art Games, spanning rendering, AI, physics and performance across boxed, browser, mobile and console titles. Based in the Greater Bremen Area, he combines hands-on engine work with R&D leadership to keep diverse game projects performant and scalable. He also shares his expertise as a guest lecturer at Hochschule Bremen, teaching Game Programming Patterns and Rendering—bringing industry practices directly into the classroom. Thomas’s background in Medieninformatik and early work on UI and editor tooling give him a practical full-stack game-dev perspective that informs both tooling and runtime decisions. Colleagues value his blend of deep technical craft and long-term product stewardship across genres and platforms.
code13 years of coding experience
bookDiplom Medieninformatik, Diplom Medieninformatik at HSB Hochschule Bremen – City University of Applied Sciences
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Github Skills (27)

uci10
cpu10
reference-implementation10
pool10
miner10
game-ai10
mining10
stratum10
chess-engine10
bitcoin9
machine-learning9
csharp9
chess9
cryptocurrency9
simd9

Programming languages (5)

C#C++RustVim scriptPython

Github contributions (5)

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lithander/MinimalChessEngine

Nov 2020 - Mar 2022

Contributions:6 releases, 225 commits, 118 pushes in 1 year 3 months
lithander/Leorik

Jan 2022 - Jan 2023

Leorik is a strong, open-source UCI chess engine written in C#
Contributions:7 releases, 1 review, 162 commits in 1 year
ucichess-engineuci-chess-enginec-sharpcsharp
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Thomas Jahn - Technical Director at Hochschule Bremen