Thomas Jahn is a Technical Director with 13 years of experience building and optimizing game engines and core systems for KING Art Games, spanning rendering, AI, physics and performance across boxed, browser, mobile and console titles. Based in the Greater Bremen Area, he combines hands-on engine work with R&D leadership to keep diverse game projects performant and scalable. He also shares his expertise as a guest lecturer at Hochschule Bremen, teaching Game Programming Patterns and Rendering—bringing industry practices directly into the classroom. Thomas’s background in Medieninformatik and early work on UI and editor tooling give him a practical full-stack game-dev perspective that informs both tooling and runtime decisions. Colleagues value his blend of deep technical craft and long-term product stewardship across genres and platforms.
13 years of coding experience
Diplom Medieninformatik, Diplom Medieninformatik at HSB Hochschule Bremen – City University of Applied Sciences
Leorik is a strong, open-source UCI chess engine written in C#
Contributions:7 releases, 1 review, 162 commits in 1 year
ucichess-engineuci-chess-enginec-sharpcsharp
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Thomas Jahn - Technical Director at Hochschule Bremen