Thomas Krause is a senior software engineer with over a decade of experience building highly scalable, low-latency platforms across cloud-native and bare-metal environments, now focused on cloud detections at CrowdStrike. He is fluent in a wide range of languages—currently favoring Rust and Go—and routinely owns features from design through deployment. His background spans defense and geospatial analytics to education systems, reflecting a knack for applying rigorous engineering to diverse, real-world problems. A lifelong learner who balances technical depth with practical delivery, he also brings hands-on leadership from prior lead-engineer roles and consulting engagements. Outside work he recharges by playing guitar, hiking, and experimenting with side projects, keeping his craft sharp.
11 years of coding experience
15 years of employment as a software developer
Electrical and Computer Engineering, Electrical and Computer Engineering at Arizona State University
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at California State University, Monterey Bay
Associate of Science (A.S.) Computer Science, Associate of Science (A.S.) Computer Science at Mt. San Jacinto College
Contributions:52 pushes, 1 branch, 8 issues in 1 month
apileague-apisoccer-leagueleaguenodejs
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