Technical Sound Designer & Unity Developer at Self-employed
Amsterdam, North Holland, Netherlands
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Summary
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Thomas Kretzschmar is a Technical Sound Designer and Unity developer with 9 years of experience blending C#/.NET backend skills and real-time audio systems for games and interactive experiences. Based in Amsterdam, he builds modular audio architectures (FMOD and Unity Audio) and has implemented data-driven adaptive music systems and Bluetooth/algorithmic location libraries in Unity. As an independent musician under kretzschクレツ he has hands-on expertise in DAWs, mixing/mastering and audience-facing releases that reached 30–40k monthly Spotify listeners, informing his pragmatic approach to audio production and branding. His background in game development and a music-technology minor give him a rare mix of engineering rigor and creative sound design, often owning both technical integration and artistic direction on projects.
9 years of coding experience
1 year of employment as a software developer
Minor, Music Technology, Minor, Music Technology at HKU (Hogeschool voor de Kunsten Utrecht)
Bachelor of Science - BS, Game Development, Bachelor of Science - BS, Game Development at Hogeschool van Amsterdam
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Thomas Kretzschmar - Technical Sound Designer & Unity Developer at Self-employed