Thomas Lopez

Scene Tooling Team Lead at Unity

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Thomas Lopez is a Scene Tooling Team Lead at Unity with 13 years of experience bridging research-grade graphics engineering and production tooling for world building. He holds a PhD in Computer Science and has progressed from R&D engineering roles in France to leading scene tooling for Unity’s Montreal team, bringing both deep academic rigor and product-focused delivery. His open-source contributions to Unity-Technologies/Graphics show hands-on expertise with the Scriptable Render Pipeline, shaders, motion vectors and post-processing—skills he leverages to make complex rendering features accessible to creators. Known for translating advanced rendering techniques into practical tooling, he often operates at the intersection of low-level graphics and developer ergonomics. Based in Montreal (currently transitioning from France), he blends leadership, research pedigree, and a builder’s mindset to accelerate game and experience development.
code13 years of coding experience
job12 years of employment as a software developer
bookDiplôme d'ingénieur, Computer Engineering, Diplôme d'ingénieur, Computer Engineering at INSA Rennes - Institut National des Sciences Appliquées de Rennes
bookDoctor of Philosophy - PhD, Computer Science, With honors, Doctor of Philosophy - PhD, Computer Science, With honors at Université de Rennes 1
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Github Skills (10)

unity3d10
shader10
shadergraph10
graphics-programming10
graphic10
post-processing10
render10
rendering10
csharp9
dotnet-core9

Programming languages (5)

C#CHaxeJavaScriptHTML

Github contributions (5)

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Unity-Technologies/Graphics

Jan 2017 - Mar 2021

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics Engineer
Contributions:29 reviews, 476 commits, 3 PRs in 4 years 2 months
Contributions summary:Thomas made several commits that indicate a focus on rendering in Unity, specifically within the Scriptable Render Pipeline (SRP) for high-definition graphics. The commits involve shader modifications, changes to rendering passes, and adjustments to post-processing effects. These changes include updates to material shaders, the implementation of motion vector support, and improvements to the post-processing system, showcasing a deep understanding of graphics rendering techniques.
renderpost-processingpipelinescriptableunity
Post Processing Stack
Contributions:12 releases, 5 reviews, 851 commits in 4 years 2 months
postgresqlpost-processingunity
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Thomas Lopez - Scene Tooling Team Lead at Unity