Thomas Lotze

Live Events Manager, Data And Game Design

San Francisco, California, United States
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Summary

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Senior
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Top School
Thomas Lotze is a data-driven live events manager and game design practitioner with 14 years of experience applying statistical validation, time series and network analysis to run large-scale, anomalous and location-based events at Niantic. He leads cross-disciplinary teams to blend experimentation and sustainable operational processes, turning unusual event signals into reliably repeatable player experiences across Ingress, Pokémon and other IP. Previously he shaped payments growth and experimentation infrastructure at Square and built modeling and analytics capabilities early in his career, grounded in a PhD in Applied Mathematics and a CS degree from Harvard. Known for planning "the strange and unexpected," he pairs rigorous analytics with practical event operations—an unconventional combo that helps scale magical moments in the real world.
code14 years of coding experience
job8 years of employment as a software developer
bookBachelor's, Computer Science, Bachelor's, Computer Science at Harvard University
bookPhD, Applied Mathematics, PhD, Applied Mathematics at University of Maryland
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Stackoverflow

Stats
41reputation
4kreached
2answers
0questions
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Github Skills (6)

r-package7
r6
ruby6
package6
twilio6
ruby-on-rails6

Programming languages (1)

Ruby

Github contributions (5)

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lotze/photoboom

May 2017 - Mar 2024

A rails server for the photo scavenger game "photoboom"
Contributions:16 PRs, 137 pushes, 4 branches in 6 years 11 months
scavengerrailsrubyrails-serverphoto
lotze/bandit

Feb 2012 - May 2014

Contributions:23 commits in 2 years 3 months
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Thomas Lotze - Live Events Manager, Data And Game Design