Thomas Lotze is a data-driven live events manager and game design practitioner with 14 years of experience applying statistical validation, time series and network analysis to run large-scale, anomalous and location-based events at Niantic. He leads cross-disciplinary teams to blend experimentation and sustainable operational processes, turning unusual event signals into reliably repeatable player experiences across Ingress, Pokémon and other IP. Previously he shaped payments growth and experimentation infrastructure at Square and built modeling and analytics capabilities early in his career, grounded in a PhD in Applied Mathematics and a CS degree from Harvard. Known for planning "the strange and unexpected," he pairs rigorous analytics with practical event operations—an unconventional combo that helps scale magical moments in the real world.
14 years of coding experience
8 years of employment as a software developer
Bachelor's, Computer Science, Bachelor's, Computer Science at Harvard University
PhD, Applied Mathematics, PhD, Applied Mathematics at University of Maryland
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Thomas Lotze - Live Events Manager, Data And Game Design