Thomas Lupin is a tools programmer with 11 years of experience, currently building and maintaining tooling for Ubisoft’s Anvil game engine from Paris. Comfortable across low-level (x86_64 assembly, Arduino) and high-level stacks (Python, Node.js, React), he bridges systems, backend services and developer-facing tooling. He has a strong teaching and infrastructure background from EPITA, where he developed and maintained intranet, custom Git servers and course tooling while coaching hundreds of students. Past projects include mobile game tooling for Wild Arena Survivors and a production service at Bouygues Telecom using AWS and Tesseract for document data extraction. Always up-to-date on technology trends, he combines hands-on engineering with a knack for motivating teammates and delivering practical developer productivity solutions.
10 years of coding experience
2 years of employment as a software developer
Baccalauréat, Mention Bien, Baccalauréat, Mention Bien at Lycée Teilhard de Chardin
Informatique, Informatique at 서울시립대학교
Ingénieur, Informatique, Ingénieur, Informatique at EPITA: Ecole d'Ingénieur en Informatique
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