Summary
Thomas Madsen is a Senior Software Engineer based in the UK with 13 years’ experience building game engines, backend systems, and infrastructure. He has a strong C/C++/Rust background from roles developing OpenGL game engines and Android graphics, and has applied that low-level expertise to production backend and infrastructure work at companies including King and R‑Tec Service & Innovation. Comfortable spanning engine internals to scalable services, he’s proven at shipping performant systems across studios and product teams. A practical polyglot who moves between graphics, systems programming and server-side concerns, he brings an engineer’s eye for performance and a history of turning game-engine techniques into robust production solutions.
13 years of coding experience
9 years of employment as a software developer