Pipeline Engineering Director at http://colour-science.org/
New Zealand
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Summary
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Thomas Mansencal is a Pipeline Engineering Director with 15 years of experience blending colour science, digital imaging and VFX pipeline engineering across studios like Wētā FX and Epic Games. He leads complex pipeline programs while remaining a hands-on developer—contributing to prominent open-source projects such as Colour Science for Python and graphics library Vispy, where he added geometry generators and refined colour models. His background as a senior surfacing artist and technical supervisor gives him rare domain expertise bridging artistry and robust engineering for cinematic workflows. An active contributor to ACES/OpenColorIO efforts, he focuses on accuracy, tooling reliability and reproducible colour transforms at scale. Based in New Zealand, he’s known for turning intricate visual requirements into maintainable, well-tested systems that serve both artists and production.
15 years of coding experience
4 years of employment as a software developer
IT University Degree, IT University Degree at Université de Limoges
Art & Computer Graphics, Art & Computer Graphics at E.S.M.A.
Contributions:37 releases, 95 reviews, 4308 commits in 8 years 11 months
Contributions summary:Thomas's contributions focused on integrating new colour models and functionality, adding missing attributes to existing models, and improving the quality of existing test units. They were actively involved in adding and refining colour transformations, showcasing a focus on extending the capabilities and accuracy of the colour science library. The user was responsible for addressing broken doctests, and refactoring code for improved consistency, indicating a focus on code quality and functionality.
Contributions:12 commits, 4 PRs, 59 comments in 20 days
Contributions summary:Thomas contributed to the Vispy library by implementing new geometry generation functionalities, specifically for plane and box shapes. This involved writing Python code to generate vertices, indices, and normals for these geometric primitives. The user also refactored existing code, and added new visual classes to the library, demonstrating a good understanding of the project's structure and graphics concepts. Additionally, the user updated the documentation and examples to reflect the changes, showing an effort to maintain clarity for other users.
openglvispypythonvisualization
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Thomas Mansencal - Pipeline Engineering Director at http://colour-science.org/