Software Engineering II Teacher at SABF - South American Business Forum
Mar del Plata, Buenos Aires, Argentina
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Summary
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Rockstar
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Thomas Mizrahi is a software engineer and educator based in Mar del Plata with eight years of hands-on experience building practical, sometimes quirky, solutions that scale from prototypes to production. Currently a docente and founding engineer at Relu, he blends classroom teaching with startup engineering, bringing academic rigor to real-world product development. He contributes to notable open-source graphics tooling like Silk.NET, where he improved SDL windowing and multisampling—work that reflects deep familiarity with low-level systems and cross-platform graphics. His background spans game development, mobile Xamarin apps, and tech leadership roles at SABF, showing versatility across domains and stages of growth. Thomas’s curiosity-driven projects and unconventional coding experiments often yield unexpectedly useful utilities that colleagues rely on.
8 years of coding experience
1 year of employment as a software developer
Engineer's degree Software Engineering, Engineer's degree Software Engineering at Instituto Tecnológico de Buenos Aires
Participant Entrepreneurship, Participant Entrepreneurship at Israel Startup Experience
Bachillerato en Tecnologías de la Información Information Technology, Bachillerato en Tecnologías de la Información Information Technology at Escuela Tecnica ORT
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Role in this project:
Full-stack Developer
Contributions:1 release, 250 reviews, 5 commits in 2 years 1 month
Contributions summary:Thomas contributed to the Silk.NET project by implementing new windowing features, specifically related to multi-sampling and samples options. They modified the SDL windowing backend to incorporate these new options, which involved changes to structs and interfaces. They also fixed input-related problems in the SDL backend, including key polling and adding a `ToString()` method to a structure. Additionally, they added project templates for OpenGL based projects.
Contributions:2 releases, 1 review, 20 commits in 10 months
dotnet
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