Thomas Neff

Head Of Systems Research & Engineering at Luma AI

Graz, Styria, Austria
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Summary

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Senior
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Top School
Thomas Neff is a systems research and engineering leader with 12 years of experience, currently heading Systems Research & Engineering at Luma AI after co-founding its Acceleration team. He holds a PhD from Graz University of Technology focused on real-time graphics, ML, and VR, and brings hands-on research experience from a Meta research internship. Thomas bridges deep academic expertise and product-focused engineering to drive acceleration, efficiency, and scale for production ML/graphics systems. Based in Graz, he is comfortable moving between low-level systems work and higher-level research leadership, having progressed from student roles to founding research scientist and now head of a systems team. A detail that sets him apart is his continuous thread of real-time graphics and signal-processing roots feeding into practical ML system optimizations for novel 3D/vision products.
code12 years of coding experience
job6 years of employment as a software developer
bookMatura Software Engineering, Matura Software Engineering at HTBL u. VA BULME
bookDoctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Technische Universität Graz
languagesEnglish, German, Japanese
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Github Skills (16)

neural-rendering10
radiance10
3d-reconstruction9
volume-rendering9
vba8
rendering8
lua7
machine-learning7
deep-learning7
neural-network6
generative-adversarial-network5
pytorch4
medical-image-segmentation4
generative-ai3
oracle2

Programming languages (6)

C#C++TeXLuaHTMLPython

Github contributions (5)

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LiveSplit component to automatically detect and remove loads from the Crash N. Sane Trilogy.
Contributions:16 releases, 35 commits, 30 pushes in 2 years
Lua scripts and notes for modding the first Monolith Gauntlet battle in Secret Area 1 in Megaman Battle Network 3: Blue [US]. This effectively turns the game into a roguelite experience, where the core elements are folder building, customization and randomized battles and buffs. Requires BizHawk with the VBA-Next core to run the scripts.
Contributions:13 releases, 195 commits, 2 PRs in 3 years 11 months
luavba
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