Summary
Thomas Neumueller is a software engineer with 9 years of experience specializing in Unity3D, AR, and 3D development, currently building desktop client features at Celonis. He combines a strong academic foundation (M.Sc. in Computer Science) with hands-on work across XR, computer vision on HoloLens 2, and markerless navigation for drones and AR glasses. Thomas has shipped production Unity tooling and shader work, contributed to industrial 3D model and P&ID workflows, and previously founded a mobile learning app, showing both product intuition and technical breadth. He favors clean, maintainable code and writes about practical solutions on his blog, revealing a reflective approach to solving complex UX and 3D problems. Based in Munich, he bridges research-led AR experiments and product-grade engineering, comfortable across front-end, backend (Node.js), and embedded/IoT stacks.
9 years of coding experience
Abitur, Abitur at Gabriel-von-Seidl-Gymnasium Bad Tölz
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Northeastern Illinois University
Master of Science - MS, Informatik und Multimedia, Master of Science - MS, Informatik und Multimedia at University of Augsburg
English, Spanish, German