Thomas Pfeiffer

Directeur Général at Evil Empire

Bordeaux, Nouvelle-Aquitaine, France
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Summary

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Senior
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Thomas Pfeiffer is a seasoned technology leader and entrepreneur with 12+ years of experience spanning industrial embedded systems, real-time image processing and cross-platform game development. Now Directeur Général and co‑founder/CTO at Evil Empire, he combines hands‑on development (notably deep expertise in Haxe/OpenFL/Heaps and mobile lifecycle integrations) with product leadership that scaled games to >€2M revenue. His background ranges from avionics-grade C development to building multiplayer game platforms and running a studio as managing partner, giving him rare fluency across technical constraints, user experience and business operations. A pragmatic advocate for quality engineering, he consistently drives CI, automated testing and continuous deployment practices in product teams. Based in Bordeaux, he’s available as a freelance MOA/Product Owner or innovation‑driven developer, blending algorithmic curiosity with proven delivery chops.
code12 years of coding experience
job11 years of employment as a software developer
bookMaster Computer science Physics Mathematics, Master Computer science Physics Mathematics at Polytech Grenoble
languagesEnglish, Spanish
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Stackoverflow

Stats
21reputation
875reached
2answers
1question
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Github Skills (15)

lime10
haxe10
mobile10
openfl10
ios10
cross-platform10
game-development10
mobile-development10
android10
opengl9
frontend9
webgl8
wix-react-native-navigation6
react-native-navigation6
ios-simulator6

Programming languages (8)

TypeScriptMDXJavaCSSC++CHaxeJavaScript

Github contributions (5)

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openfl/lime

Apr 2014 - Dec 2016

A foundational Haxe framework for cross-platform development
Role in this project:
userMobile Developer
Contributions:6 commits, 5 PRs, 12 comments in 2 years 8 months
Contributions summary:Thomas primarily contributed to platform-specific code for Android and iOS within the Lime framework. Their changes involved modifying Android's GameActivity to handle intents and integrating with extensions, indicating a focus on mobile application lifecycle management. Additionally, the user fixed an issue with the iOS accelerometer integration, ensuring proper linking and functionality for accelerometer input.
cross-platform-developmentdevelopment-platformopenflhaxeflixelcross-platform
HeapsIO/heaps

Feb 2016 - Mar 2016

Heaps : Haxe Game Framework
Role in this project:
userFull-stack Developer
Contributions:12 commits, 8 PRs, 21 comments in 24 days
Contributions summary:Thomas primarily worked on integrating the Heaps game framework with the Lime/OpenFL platforms, evidenced by the code changes. Their contributions included adding support for OpenGL rendering, adapting the codebase for Lime's touch and input events, and improving resource management for the Lime target. They also addressed shader compilation for different platforms, specifically targeting desktop and webgl environments.
gamegamedevheapsgame-developmentgame-framework
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Thomas Pfeiffer - Directeur Général at Evil Empire