Thomas Pollak is a Senior Software Engineer with 14 years of experience blending low-level performance engineering and developer relations across the games and enterprise software sectors. He has deep expertise in cross-platform C++, CPU/GPU optimization for consoles, mobile and PC, and wide-ranging experience with Havok technologies and 3D engine tools (C#, Lua, visual editors). At Dynatrace he works on design systems and web applications, after roles at Microsoft Research/Havok that combined technical advocacy, onsite consultancy, and team leadership across international markets. He has built tooling from CI code-coverage and heap-tracking to a .NET decompiler and contributed core graphics and backend components for commercial games and apps. Holding a Master's in Computer Science, he pairs research-grade debugging skills with practical delivery—often surfacing subtle performance issues that other teams miss. Based in Linz, Austria, he brings a rare mix of systems optimization, toolchain development, and cross-cultural developer support.
13 years of coding experience
10 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Johannes Kepler Universität Linz
Engineer's degree, Measurement and Control Engineering, Engineer's degree, Measurement and Control Engineering at HTL Wels
Contributions:2 PRs, 136 pushes, 2 branches in 7 months
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Thomas Pollak - Senior Software Engineer at Dynatrace