Summary
Thomas R is a lead programmer and experienced games developer with 12 years designing and shipping interactive experiences across PC, console, mobile and VR. Currently leading programming on PowerWash Simulator at FuturLab, he combines hands-on C# Unity expertise with AI/gameplay scripting and level design to deliver polished, specification-driven worlds. His background includes principal programming for bespoke VR simulations, cross-platform console/mobile projects, and founding a small studio—demonstrating both team leadership and entrepreneurial grit. Comfortable with motion-capture hardware, vertex animation and tight client requirements, he’s known for moving fast without sacrificing craft. Based in Brighton, he pairs a BSc in Computer Gameplay Design with a pragmatic, experiment-first approach to prototyping and feature delivery.
12 years of coding experience
11 years of employment as a software developer
BSc Honors Computer Gameplay Design and Production, BSc Honors Computer Gameplay Design and Production at University of Staffordshire