Thomas Stevenson is a software engineer specializing in animation, rigging and real-time VFX tooling with 14 years of experience across high-profile studios including Netflix Animation, Unity and Weta Digital. He builds high-performance rigging systems and pipeline tools that prioritize animator interactivity and scalability—recent work includes realtime vehicle deformation approaches that decouple geometry from rigs to reduce asset churn. Comfortable bridging art and engineering, he has shipped bespoke Maya and production pipeline solutions for major films and contributed to studio-wide character and crowd systems. Based in Wellington, he combines a computer science foundation with postgraduate animation training, bringing rare depth in both technical architecture and practical animation workflows.
14 years of coding experience
BSc (Hons.), Computer Science, BSc (Hons.), Computer Science at Aberystwyth University
Postgraduate Certificate, Animation, Postgraduate Certificate, Animation at University of the West of England
Foundation, Art and Design, Foundation, Art and Design at Carmarthen School of the Arts
Share and collaborate on proposals for the advancement of USD
Contributions:2 reviews, 1 comment in 20 days
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Thomas Stevenson - Software Engineer - Animation & Rigging