Thomas Stevenson

Software Engineer - Animation & Rigging

Wellington, Wellington, New Zealand
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Summary

👤
Senior
🎓
Top School
Thomas Stevenson is a software engineer specializing in animation, rigging and real-time VFX tooling with 14 years of experience across high-profile studios including Netflix Animation, Unity and Weta Digital. He builds high-performance rigging systems and pipeline tools that prioritize animator interactivity and scalability—recent work includes realtime vehicle deformation approaches that decouple geometry from rigs to reduce asset churn. Comfortable bridging art and engineering, he has shipped bespoke Maya and production pipeline solutions for major films and contributed to studio-wide character and crowd systems. Based in Wellington, he combines a computer science foundation with postgraduate animation training, bringing rare depth in both technical architecture and practical animation workflows.
code14 years of coding experience
bookBSc (Hons.), Computer Science, BSc (Hons.), Computer Science at Aberystwyth University
bookPostgraduate Certificate, Animation, Postgraduate Certificate, Animation at University of the West of England
bookFoundation, Art and Design, Foundation, Art and Design at Carmarthen School of the Arts
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Github Skills (2)

pipeline4
asset-management2

Programming languages (1)

Python

Github contributions (2)

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theomission/ue

Jan 2012 - Aug 2012

Contributions:138 commits in 7 months
vfxpipelinefilmassetasset-management
Share and collaborate on proposals for the advancement of USD
Contributions:2 reviews, 1 comment in 20 days
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Thomas Stevenson - Software Engineer - Animation & Rigging