Thomas Stewart

Indie Game Developer at Set Sail Games

Portland, Oregon Metropolitan Area United States
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Summary

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Senior
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Top School
Thomas Stewart is an indie game developer with nine years of software experience who transitioned from enterprise BFSI engineering to shipping two independently built games across Steam, Xbox, PlayStation, and Nintendo Switch. He combines gameplay programming, Unity systems design, and full‑stack tooling—CI pipelines, cloud backends, and content dashboards—to own projects end-to-end from prototyping to console certification. Comfortable wearing programmer, designer, producer, and artist hats, he’s built custom Unity subsystems for input/haptics, localization, multiplayer, and asset management. After a year of solo launches he’s seeking to rejoin collaborative teams to scale impact and tackle more ambitious, cross-disciplinary projects. An unassuming detail: his background in enterprise software shaped his approach to robust pipelines and platform ports, helping indie titles meet console-grade expectations.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Biola University
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Github Skills (3)

archived9
javascript6
typescript5

Programming languages (2)

JavaTSQL

Github contributions (5)

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thomasstew/liferay-portal

Mar 2017 - Jun 2017

Contributions:12 pushes, 8 branches in 3 months
Contributions:1 push in 1 day
node-jsnodejsboilerplatenode
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Thomas Stewart - Indie Game Developer at Set Sail Games