Thomas Stewart is an indie game developer with nine years of software experience who transitioned from enterprise BFSI engineering to shipping two independently built games across Steam, Xbox, PlayStation, and Nintendo Switch. He combines gameplay programming, Unity systems design, and full‑stack tooling—CI pipelines, cloud backends, and content dashboards—to own projects end-to-end from prototyping to console certification. Comfortable wearing programmer, designer, producer, and artist hats, he’s built custom Unity subsystems for input/haptics, localization, multiplayer, and asset management. After a year of solo launches he’s seeking to rejoin collaborative teams to scale impact and tackle more ambitious, cross-disciplinary projects. An unassuming detail: his background in enterprise software shaped his approach to robust pipelines and platform ports, helping indie titles meet console-grade expectations.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at Biola University
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Thomas Stewart - Indie Game Developer at Set Sail Games