Summary
Thomas Symalla is a C++ software engineer specializing in GPU shader compilers, graphics, and performance, with nine years of professional experience and a decade-long involvement in software businesses. Currently a Member of Technical Staff at AMD, he has progressed from co-op to senior roles working on DirectX/Vulkan shader compilers and ray tracing, blending compiler engineering with practical game-performance optimization. He brings deep hands-on expertise in modern C++, Qt, LLVM-based backends and GPU computing, paired with experience building commercial Qt products and web tooling. Thomas holds a BSc and is pursuing an MSc in Computer Science from FernUniversität in Hagen, and his background includes both freelance product development and leadership roles in automotive-focused IT projects—reflecting an ability to move between low-level systems work and customer-facing delivery. Notably, his career path shows sustained contributions to internal compiler toolchains at scale, not just application-layer development.
9 years of coding experience
14 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at FernUniversität in Hagen
German, English, Japanese