Summary
Thomas Viktil is a pragmatic game industry leader and co-founder with 14 years of professional experience and over 20 years across design, art, animation and programming. As CEO and Technical Director at Rubarb AS and former Head of Games at Qvisten Animation and APT, he combines product strategy, fundraising and business development with hands-on architecture and full-stack game programming. He has led teams from small studios to cross-discipline divisions, shipping titles on mobile, Steam and Nintendo Switch while securing public research funding for AI-driven real-time universes. Known for building core systems himself—often mentoring teams to hit tight deadlines without overtime—he bridges creative vision and robust engineering. Based in Ski, Norway, he brings a rare mix of creative design roots and technical leadership that consistently turns prototypes into funded, market-ready games. An early entrepreneur, he also pivoted a past startup into a lasting event management product, demonstrating sustained product-thinking beyond games.
14 years of coding experience
20 years of employment as a software developer
Still learning, Still learning at Self taught
English, Norwegian, French