Thor Brigsted

App Developer at 3d-empire a/s

Central Denmark Region, Denmark
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Summary

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Rockstar
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Thor Brigsted is an experienced app and game developer with eight years at 3d-empire and a strong foundation from Learnmark Horsens HTX and 3D College. He blends hands-on Unity/C# engineering with low-poly Blender modeling, ship‑ready editor tooling, and team-leading experience across solo and small-team projects. An active open-source contributor, Thor has meaningfully extended popular Unity repos—adding GLTF import features like skinning, morph targets and animation support, and building core node-editor GUI and interaction logic. Based in Central Denmark, he pairs a passion for open source with practical production work in 3D tooling, making him equally comfortable implementing complex data parsing or crafting editor UX.
code8 years of coding experience
bookMatematik/Teknik, Mat A, Eng A, Dan A, Matematik/Teknik, Mat A, Eng A, Dan A at Learnmark Horsens HTX
book3D College
languagesDanish, English
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Github Skills (18)

unity3d10
gltf10
scripting10
graph10
editor10
script10
front-end-development10
dotnet-core10
nodejs10
csharp10
nodes10
graphing10
editorjs10
animation9
3d-graphics9

Programming languages (13)

C#JavaC++CRustLSLGoHTML

Github contributions (5)

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Siccity/GLTFUtility

Oct 2018 - Dec 2022

Simple GLTF importer for Unity
Role in this project:
userFull-stack Developer
Contributions:2 releases, 265 commits, 46 PRs in 4 years 2 months
Contributions summary:Thor contributed significantly to the development of a GLTF importer for Unity. They implemented support for various data types within the GLTF format, including different color formats and animation features. Their work involved modifying existing code to handle these new features and adding support for complex aspects like skinning and morph targets. This effort extended the importer's capabilities, making it more robust for use in Unity.
importerimport-and-exportfbxunitygltf
Siccity/xNode

Sep 2017 - Nov 2022

Unity Node Editor: Lets you view and edit node graphs inside Unity
Role in this project:
userFull-stack Developer
Contributions:8 releases, 424 commits, 137 PRs in 5 years 3 months
Contributions summary:Thor contributed to the development of a Unity-based node editor, specifically working on core GUI methods and node functionalities. They implemented grid drawing, connections, port handling, and the foundation for node manipulation such as drag and drop, creation, and deletion, showcasing an understanding of UI interaction within the Unity environment. Further, they also integrated the ability to handle custom node editors with attributes, reflecting a strong command of object design principles and editor scripting.
conflict-resolutionnode-graphsframeworknode-editorunity-editor
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Thor Brigsted - App Developer at 3d-empire a/s