Thor Brigsted is an experienced app and game developer with eight years at 3d-empire and a strong foundation from Learnmark Horsens HTX and 3D College. He blends hands-on Unity/C# engineering with low-poly Blender modeling, ship‑ready editor tooling, and team-leading experience across solo and small-team projects. An active open-source contributor, Thor has meaningfully extended popular Unity repos—adding GLTF import features like skinning, morph targets and animation support, and building core node-editor GUI and interaction logic. Based in Central Denmark, he pairs a passion for open source with practical production work in 3D tooling, making him equally comfortable implementing complex data parsing or crafting editor UX.
8 years of coding experience
Matematik/Teknik, Mat A, Eng A, Dan A, Matematik/Teknik, Mat A, Eng A, Dan A at Learnmark Horsens HTX
Contributions:2 releases, 265 commits, 46 PRs in 4 years 2 months
Contributions summary:Thor contributed significantly to the development of a GLTF importer for Unity. They implemented support for various data types within the GLTF format, including different color formats and animation features. Their work involved modifying existing code to handle these new features and adding support for complex aspects like skinning and morph targets. This effort extended the importer's capabilities, making it more robust for use in Unity.
Unity Node Editor: Lets you view and edit node graphs inside Unity
Role in this project:
Full-stack Developer
Contributions:8 releases, 424 commits, 137 PRs in 5 years 3 months
Contributions summary:Thor contributed to the development of a Unity-based node editor, specifically working on core GUI methods and node functionalities. They implemented grid drawing, connections, port handling, and the foundation for node manipulation such as drag and drop, creation, and deletion, showcasing an understanding of UI interaction within the Unity environment. Further, they also integrated the ability to handle custom node editors with attributes, reflecting a strong command of object design principles and editor scripting.
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