Tiago Patrocínio

Programmer Technical Lead at HOLOGATE

Munich, Bavaria, Germany
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Summary

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Senior
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Top School
Tiago Patrocínio is a Programmer Technical Lead based in Munich with 11 years building real-time 3D systems, virtual worlds and tooling for games, industrial digital twins and VR training. He brings deep C++ and Unreal Engine expertise, complemented by hands-on work with UE5, Unity, WebRTC, Three.js, Typescript and cloud/Docker deployments for multiplayer and streaming platforms. At HOLOGATE and X-SENSORS he led cross-disciplinary projects integrating PLCs, CAD-to-mesh servers and web configurators, bridging simulation, automation protocols and production infrastructure. Known for shipping practical developer tools as well as end-user experiences, he combines graphics passion with applied AI and systems thinking. A former researcher in processor design, he retains a low-level systems perspective that informs robust, high-performance engineering.
code11 years of coding experience
job10 years of employment as a software developer
bookGraduação Ciência da Computação, Graduação Ciência da Computação at Universidade Federal do Piauí
languagesEnglish, Spanish, Portuguese, German

Programming languages (1)

C++

Github contributions (5)

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tiagodsp/uetools

Mar 2022 - Jun 2022

Contributions:28 commits, 17 pushes in 3 months
tiagodsp/sparkengine

Aug 2019 - Apr 2022

Contributions:85 pushes, 1 branch in 2 years 8 months
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Tiago Patrocínio - Programmer Technical Lead at HOLOGATE