Tiago Rezende is a Senior Software Development Consultant based in Berlin with 14 years of experience blending systems-level engineering, creative coding and interaction design. Currently at Unity Technologies he conducts performance audits and platform adaptations while producing tools, samples and guides for high-performance graphics, audio, multiprocessing and low-level debugging. His background spans game studios (Ubisoft, Crytek, YAGER) and boutique interactive practice, where he built AI, asset-pipeline tooling, compression utilities and real-time shader systems for both photorealistic and non-photorealistic rendering. Equally fluent in C++, Unity, openFrameworks and a variety of creative platforms, he combines procedural graphics, machine learning interest and audio/synthesis know-how with pragmatic optimization skills. Notably, he has reduced multi-gigabyte Unity build times by an order of magnitude through custom dependency-resolution and parallelization solutions. He pairs a formal design education with deep hands-on experience shipping production games, installations and developer tooling.
XO9: Ultimate/Space Tic-tac-toe implemented in React
Contributions:32 PRs, 42 pushes, 14 branches in 3 years 10 months
reacttoetacreactjstic
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