Tianxin Tao is an AI engineer at Electronic Arts with nine years of experience bridging computer graphics, machine learning, and robotics. He earned an MS in Computer Science from the University of British Columbia under Prof. Michiel van de Panne, where his research applied reinforcement learning to character animation. Prior work includes a Huawei 2012 Lab internship on motion style transfer and a research assistantship developing RL-driven animated characters. Based in Vancouver, he combines rigorous mechatronics training from a BASc with practical industry experience to tackle physically plausible, learning-based animation systems. His background suggests a knack for turning academic advances in control and motion into production-ready game and simulation technologies.
8 years of coding experience
3 years of employment as a software developer
Master of Science - MS, Computer Science, 95.8%, Master of Science - MS, Computer Science, 95.8% at The University of British Columbia
Contributions:61 commits, 8 pushes, 1 branch in 1 year 7 months
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