Tianyi Zhao is a software engineer with 10 years of experience building games, XR, and core infrastructure across startups and major tech firms, currently on Google’s Android XR team. A CMU Entertainment Technology master's graduate, he drove features for NBA2K titles at Visual Concepts and owned the data-driven "Director" scripting tool and in-game event system. He has strong real-time systems and Unity integration chops—contributing an OpenPose Unity plugin used for CVPR demos and open-source projects that bridge ML pose estimation with game engines. Tianyi also co-founded an indie studio, shipping the award-winning puzzle game Ripple Blossom, and brings a creative edge in puzzle design and music composition to technical problems. Based in San Rafael, he blends product-focused engineering with research experience and a knack for tooling that empowers designers and artists.
10 years of coding experience
6 years of employment as a software developer
BSc in Internet and Multimedia Technology, Computer Science, BSc in Internet and Multimedia Technology, Computer Science at The Hong Kong Polytechnic University
Master's degree, Entertainment Technology, Master's degree, Entertainment Technology at Carnegie Mellon University
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Role in this project:
ML Engineer
Contributions:5 commits, 4 PRs in 5 months
Contributions summary:Tianyi primarily focused on integrating and improving the OpenPose library's compatibility with the Unity game engine. Their contributions include adding a Unity plugin with output callbacks for data transfer, implementing methods for transferring pose, face, and hand keypoints, and other data, such as heatmaps, to Unity, and configuring the output of OpenPose for Unity integration. Additionally, the user updated parameters and debugging configurations for OpenPose in the Unity environment.
Contributions:21 commits, 2 PRs, 56 pushes in 5 years
reactnextjs
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