Tianyu Li is an engine and graphics programmer with 10 years of experience building rendering middleware, tools, and game systems across studios including TiMi and Rastar. With an MS in Computer Graphics from the University of Utah and a background in engine/tooling (C++, V8/JSC bindings, React/Electron IDEs), he blends low-level rendering feature work with developer-facing tooling. He has led a 9-person engineering team, shipped in-house editors and ECS workflows, and solved performance bottlenecks to improve gameplay. Based in Chengdu, Tianyu’s profile reflects a rare mix of production graphics expertise and full-stack engine tooling—comfortable moving between shader-level rendering work and higher-level editor UX and automation.
10 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering - BE, Computer Software Engineering, Bachelor of Engineering - BE, Computer Software Engineering at Beihang University
Contributions:299 pushes, 3 branches in 1 year 7 months
renderwebglreal-time-renderingframeworkrendering
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Tianyu Li - Engine Programmer at TiMi Studio Group