Tianyu Li

Engine Programmer at TiMi Studio Group

Chengdu, Sichuan, China
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Summary

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Rockstar
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Top School
Tianyu Li is an engine and graphics programmer with 10 years of experience building rendering middleware, tools, and game systems across studios including TiMi and Rastar. With an MS in Computer Graphics from the University of Utah and a background in engine/tooling (C++, V8/JSC bindings, React/Electron IDEs), he blends low-level rendering feature work with developer-facing tooling. He has led a 9-person engineering team, shipped in-house editors and ECS workflows, and solved performance bottlenecks to improve gameplay. Based in Chengdu, Tianyu’s profile reflects a rare mix of production graphics expertise and full-stack engine tooling—comfortable moving between shader-level rendering work and higher-level editor UX and automation.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Engineering - BE, Computer Software Engineering, Bachelor of Engineering - BE, Computer Software Engineering at Beihang University
bookThe University of Utah
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Github Skills (42)

html5-canvas10
game-engine10
rendering10
user-interface10
imgui10
graphical-user-interface10
api10
rendering-3d-graphics10
renderer10
cpp10
game-development10
javascript9
webgl9
cross-platform9
glsl9

Programming languages (5)

C#C++RustJavaScriptShaderLab

Github contributions (5)

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Contributions:176 pushes, 3 branches in 4 years 4 months
WeakKnight/BNVL

Sep 2020 - Apr 2022

Real-Time Rendering Framework
Contributions:299 pushes, 3 branches in 1 year 7 months
renderwebglreal-time-renderingframeworkrendering
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Tianyu Li - Engine Programmer at TiMi Studio Group