Tihran Katolikian

Software Engineer at (NDA)

Kyiv, Ukraine
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Summary

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Senior
🎓
Top School
Tihran Katolikian is a Kyiv-based software engineer with a master's in software engineering and nine years of experience spanning AAA game development and embedded systems. He spent five years at Ubisoft working on projects like Assassin’s Creed and Skull & Bones, writing C++ and Python for gameplay, engine, and online systems, and now applies that performance-minded mindset to embedded Linux and STM32 development. His core strengths include C/C++, Python, and Qt5/6, with practical experience in low-power Linux on Raspberry Pi-class devices, QML UIs, and video streaming via GStreamer. Comfortable across high-level game engines and low-level firmware, he brings a pragmatic approach to cross-domain challenges and system reliability. Notably, his background blends real-time, resource-constrained engineering with large-team AAA production practices, making him effective at bridging product-driven and embedded development.
code9 years of coding experience
job4 years of employment as a software developer
bookIgor Sikorsky Kyiv Polytechnic Institute
languagesEnglish, Русский, Украинский, Japanese
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Github Skills (40)

station10
ios10
px410
game-engine10
qt10
mavlink10
windows10
drones10
linux10
user-interface10
cross-platform10
imgui10
graphical-user-interface10
api10
android10

Programming languages (4)

C++GAPGDScriptPython

Github contributions (5)

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SleepingSoul/TimeMeasurer

Apr 2018 - Sep 2022

Simple lib for calculating execution time of code in C++
Contributions:4 PRs, 17 pushes, 7 branches in 4 years 5 months
cppexecution-timec-plus-pluscpp17execution
SleepingSoul/olympus-demo

Oct 2019 - Sep 2022

[VIP] Engine for augumented reality
Contributions:6 PRs, 87 pushes, 5 branches in 2 years 11 months
realityvideovipaugumented-reality
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Tihran Katolikian - Software Engineer at (NDA)