Tim Aidley is a seasoned software engineer and technical leader with 11+ years of experience building real-time graphics, game systems, and tooling across platforms from VR to mobile and console. He has led engineering teams at Unity and now serves as Pixel Orchestrator at Valve, bringing deep expertise in Unity terrain rendering, tooling like ProBuilder, cross-platform ports (including Quest and Magic Leap), and production pipelines. Tim combines hands-on C++/C# development with people management, QA integration, and automated build and ML-driven tooling for gameplay balancing. Notably, he reverse-engineered Tilt Brush early on and later joined Google to extend and port the product, demonstrating a blend of reverse-engineering curiosity and product-driven engineering. Educated in computer graphics and computer science, he’s comfortable shipping both prototype systems and large studio releases while mentoring engineers and keeping quality high.
11 years of coding experience
28 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Newcastle University
Master of Science - MS Computer Aided Graphical Technology Applications, Master of Science - MS Computer Aided Graphical Technology Applications at Teesside University
Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
Contributions:2 PRs, 5 pushes, 1 branch in 4 months
raspberry-piadd-onspimoronipicoons
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