Tim Bauer

Compiler Developer at NVIDIA

United States
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Summary

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Senior
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Top School
Tim Bauer is a compiler developer with 11+ years of experience translating hardware innovation into efficient GPU instruction streams, currently working on GPGPU compilers and architecture at NVIDIA after a long tenure at Intel. He holds a Ph.D. in computer science (programming languages) from Oregon State University and blends deep research background with practical backend compiler engineering. His work includes low-level executable-format updates and optimization passes—constant folding and bitwise operation improvements—in the widely used Intel Graphics Compiler. Tim’s interests span programming language design, parallel and functional programming, and OS kernels, giving him a broad systems perspective that informs pragmatic compiler trade-offs. Colleagues rely on him to bridge academic rigor and production-quality compiler backends for high-performance graphics and compute workloads.
code11 years of coding experience
job17 years of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
bookDoctor of Philosophy (Ph.D.) Computer Science, Doctor of Philosophy (Ph.D.) Computer Science at Oregon State University
languagesEnglish
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Stackoverflow

Stats
2,736reputation
97kreached
56answers
35questions
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Github Skills (13)

compiler-optimization10
compiler10
c-language10
cprogramming-language10
integer-arithmetic9
vector6
opencl6
cuda6
stl6
assembly6
amdgpu6
intel6
haskell6

Programming languages (2)

C++Haskell

Github contributions (5)

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Role in this project:
userBack-end Developer & Compiler Engineer
Contributions:198 commits, 3 comments in 4 years
Contributions summary:Tim primarily focused on modifications within the Intel Graphics Compiler (intel/intel-graphics-compiler) repository, specifically targeting the IGC/AdaptorOCL component. Their work included updating ICBE version and structure definitions in the IGC/AdaptorOCL/ocl_igc_shared directory within the executable format, indicating an involvement in low-level code and compiler optimizations. They also worked on internal features and compiler optimizations such as constant folding and related code for bitwise operations such as XOR and OR, as well as related code.
trbauer/cls

Sep 2018 - Jul 2022

Contributions:106 commits, 93 pushes, 1 branch in 3 years 10 months
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Tim Bauer - Compiler Developer at NVIDIA