Tim Blackbird is a CEO and seasoned software engineer with eight years of hands-on experience building and improving game engine internals, particularly in Rust. Based in Slovenia, he contributes to prominent open-source projects like Bevy and the official Rapier physics plugin, focusing on core systems such as rendering, asset (gltf) loading, transform math, and accurate physics writebacks for non-uniform scales. He combines leadership running TKR with deep backend engineering skills, shipping fixes that range from gizmo APIs to mesh normal and event-handling bugs. A practical gamedev enthusiast, he balances product direction with low-level technical contributions that improve developer ergonomics and runtime correctness.
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer
Contributions:538 reviews, 136 PRs, 560 comments in 4 years
Contributions summary:Tim primarily contributed to the Bevy game engine's core functionality and low-level features, focused on improving the engine's capabilities around asset loading (gltf), UI, and the rendering pipeline. The user fixed bugs in the gltf loader relating to mesh normals and time-related features. They also improved the gizmo drawing API and added new methods to the Transform component for easier rotation manipulation. Furthermore, they optimized aspects of event handling.
Contributions:6 reviews, 18 commits, 9 PRs in 3 months
Contributions summary:Tim primarily contributed to the `bevy_rapier` project by modifying and improving the core physics engine plugin. They focused on refining the system's logic for handling transforms, scales, and rigid body writebacks, ensuring accurate physics calculations. Their work involved updating internal dependencies and fixing issues related to non-uniform scaling. The user also made code quality improvements and updated the debug rendering functionality.
bevyrustgame-developmentgame-enginerapier
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