Tim Conkling is a game director and seasoned software engineer with 14 years of experience building interactive systems, from studio game pipelines to data-app frontends. Based in Philadelphia, he blends hands-on game design and programming leadership—currently directing and coding at The Feast—while previously shaping product and platform work at Snowflake and Streamlit. An active open-source contributor, Tim has improved Streamlit’s frontend UX and component framework and contributed low-level fixes and optimizations to the Starling game engine, showing fluency across UI, graphics, and performance tuning. He pairs studio-level creative direction with pragmatic engineering, often surfacing subtle UX and caching improvements that make complex tools feel responsive.
Streamlit — A faster way to build and share data apps.
Role in this project:
Front-end Developer
Contributions:916 reviews, 520 commits, 904 PRs in 3 years 11 months
Contributions summary:Tim primarily contributed to the development of Streamlit's frontend, with a focus on enhancing user interfaces and improving overall user experience. Their work involved fixing issues related to styled display values in the DataFrame, as well as contributing features to the component framework, including the ability for components to render fullscreen content. They also implemented a feature to automatically handle and present various exceptions, and redesigned the caching mechanism for a more responsive interface.
Contributions:7 commits, 33 comments, 10 issues in 11 months
Contributions summary:Tim contributed to the Starling Framework, addressing issues related to the framework's components. Their work involved fixing source paths in Flex Builder, updating texture optimization methods, and implementing scissor rect support for display objects. They also addressed issues related to sprite clipping and the handling of missing drawing functions, and enabled color matrix filter function chaining.
actionscriptwindowsstarlinggpugamedev
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