Tim Conkling

Game Director Programmer at The Feast

Philadelphia, Pennsylvania, United States
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Summary

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Rockstar
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Top School
Tim Conkling is a game director and seasoned software engineer with 14 years of experience building interactive systems, from studio game pipelines to data-app frontends. Based in Philadelphia, he blends hands-on game design and programming leadership—currently directing and coding at The Feast—while previously shaping product and platform work at Snowflake and Streamlit. An active open-source contributor, Tim has improved Streamlit’s frontend UX and component framework and contributed low-level fixes and optimizations to the Starling game engine, showing fluency across UI, graphics, and performance tuning. He pairs studio-level creative direction with pragmatic engineering, often surfacing subtle UX and caching improvements that make complex tools feel responsive.
code14 years of coding experience
job17 years of employment as a software developer
bookBS, BS at Brown University
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Stackoverflow

Stats
121reputation
9kreached
6answers
1question
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Github Skills (20)

actionscript10
typescript10
flash10
front-end-development10
typescript-types10
typescripts10
react10
user-interface9
ui-design9
interface-design9
gpu9
html8
javascript8
generics6
swift6

Programming languages (13)

C#JavaC++GoJupyter NotebookTypeScriptShellJavaScript

Github contributions (5)

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streamlit/streamlit

Feb 2019 - Jan 2023

Streamlit — A faster way to build and share data apps.
Role in this project:
userFront-end Developer
Contributions:916 reviews, 520 commits, 904 PRs in 3 years 11 months
Contributions summary:Tim primarily contributed to the development of Streamlit's frontend, with a focus on enhancing user interfaces and improving overall user experience. Their work involved fixing issues related to styled display values in the DataFrame, as well as contributing features to the component framework, including the ability for components to render fullscreen content. They also implemented a feature to automatically handle and present various exceptions, and redesigned the caching mechanism for a more responsive interface.
data-analysispythondata-sciencedeep-learningfastest
Gamua/Starling-Framework

Dec 2012 - Nov 2013

The Cross Platform Game Engine
Role in this project:
userFull-stack Developer
Contributions:7 commits, 33 comments, 10 issues in 11 months
Contributions summary:Tim contributed to the Starling Framework, addressing issues related to the framework's components. Their work involved fixing source paths in Flex Builder, updating texture optimization methods, and implementing scissor rect support for display objects. They also addressed issues related to sprite clipping and the handling of missing drawing functions, and enabled color matrix filter function chaining.
actionscriptwindowsstarlinggpugamedev
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