Summary
Tim Connolly is a seasoned software application engineer with nearly three decades of experience and nine years in his current role driving video and image technologies at Apple. He has deep expertise in real-time image processing, shaders, CUDA acceleration and cross-platform development across macOS, iOS, tvOS and watchOS, with a track record of shipping the video effects engine used in iMovie, Clips and several system apps. Earlier work earned a 2012 Scientific and Engineering Academy Award for image restoration and motion estimation and included re-architecting pipelines to GPUs for more than 50x rendering improvements. Comfortable moving between C++, Objective-C, OpenGL and CUDA, he also built widely used internal tools for high-resolution playback and artist workflows that cut manual cleanup time by an order of magnitude. Based in Santa Clarita, he blends low-level performance engineering with product-facing features and describes himself succinctly as a “digital hack, human.”
9 years of coding experience
18 years of employment as a software developer
The University of Arizona