Tim Corringham

Compiler Engineer at AMD

Forest of Dean, England, United Kingdom
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Summary

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Rockstar
Tim Corringham is a Chartered Information Systems Engineer and compiler specialist with over six years focused on compiler and tools development and a long engineering career spanning embedded systems and processor toolchains. He currently works as a Compiler Engineer at AMD, following prior compiler roles at Intel and senior engineering positions at ZiiLabs, Imagination Technologies and others, giving him deep experience across silicon vendors and software stacks. Tim combines low-level systems expertise with practical tool development, enabling optimized code generation and debugging workflows for complex architectures. Based in the Forest of Dean, he brings a pragmatic, standards-minded approach honed from decades in both consultancy and product teams, often bridging hardware constraints and compiler design. A quietly prolific engineering mind, he pairs chartered professional discipline with hands-on implementation of compiler toolchains used in commercial silicon projects.
code6 years of coding experience
job17 years of employment as a software developer
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Github Skills (17)

modular10
shader10
llvm10
hosts10
wgsl10
toolchain10
hlsl10
bgfx10
cpp10
clang10
directx10
llvm-clang10
compiler9
pipeline8
api6

Programming languages (4)

C++CLLVMTeX

Github contributions (5)

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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:36 pushes, 55 branches in 4 years 5 months
compilerscppdirectx-shader-compilerclanghosts
tcorringham/xgl

Jun 2019 - Jul 2019

Vulkan API Layer
Contributions:3 pushes in 4 days
vulkanopenglapivulkan-api
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