Tim Fronsee is Head of Technical Operations based in Tokyo with eight years of hands-on experience bridging robotics, simulation, and game development. He has shipped cross-platform C++ and Unreal Engine simulation work, contributed backend fixes to an Unreal-ROS integration plugin, and built gameplay and plugin systems in Unity and MotionBuilder. His background spans embedded C/C++, Go, and full-stack tooling with practical experience in ROS, Python, AutoCAD, Blender, and mobile/iOS deployment—skills earned working in multinational teams and Japanese-language environments. Tim’s pragmatic mix of low-level embedded systems, middleware (ROS), and real-time 3D simulation gives him a rare ability to move robotics concepts from prototype to deployable simulation and game-grade experiences.
8 years of coding experience
9 years of employment as a software developer
Bachelors, Computer Engineering,Computer Science, Bachelors, Computer Engineering,Computer Science at University of Wisconsin-Madison
Contributions:18 commits, 8 PRs, 2 comments in 9 months
Contributions summary:Tim primarily focused on bug fixes and improvements related to ROS integration within the Unreal Engine plugin. Their work involved debugging the TCP connection, modifying ROS topic advertisement behavior, and improving logging. They also addressed Unreal Engine version compatibility issues by adding conditional compilation directives. Furthermore, the user made various code formatting and build system adjustments.
Contributions:45 pushes, 8 branches in 3 years 11 months
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