Tim Fronsee

Head Of Technical Operations

Tokyo, Japan
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Summary

👤
Senior
🎓
Top School
Tim Fronsee is Head of Technical Operations based in Tokyo with eight years of hands-on experience bridging robotics, simulation, and game development. He has shipped cross-platform C++ and Unreal Engine simulation work, contributed backend fixes to an Unreal-ROS integration plugin, and built gameplay and plugin systems in Unity and MotionBuilder. His background spans embedded C/C++, Go, and full-stack tooling with practical experience in ROS, Python, AutoCAD, Blender, and mobile/iOS deployment—skills earned working in multinational teams and Japanese-language environments. Tim’s pragmatic mix of low-level embedded systems, middleware (ROS), and real-time 3D simulation gives him a rare ability to move robotics concepts from prototype to deployable simulation and game-grade experiences.
code8 years of coding experience
job9 years of employment as a software developer
bookBachelors, Computer Engineering,Computer Science, Bachelors, Computer Engineering,Computer Science at University of Wisconsin-Madison
languagesEnglish, Japanese
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Stackoverflow

Stats
300reputation
6kreached
2answers
4questions
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Github Skills (20)

debug10
c-language10
unreal-engine-510
unreal-engine-410
unreal10
cprogramming-language10
ros10
networking9
version-control8
git8
google-play6
android-testing6
mockito6
go6
assert6

Programming languages (5)

TypeScriptJavaC++JavaScriptGDScript

Github contributions (5)

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code-iai/ROSIntegration

Nov 2019 - Sep 2020

Unreal Engine Plugin to enable ROS Support
Role in this project:
userBack-end Developer
Contributions:18 commits, 8 PRs, 2 comments in 9 months
Contributions summary:Tim primarily focused on bug fixes and improvements related to ROS integration within the Unreal Engine plugin. Their work involved debugging the TCP connection, modifying ROS topic advertisement behavior, and improving logging. They also addressed Unreal Engine version compatibility issues by adding conditional compilation directives. Furthermore, the user made various code formatting and build system adjustments.
unreal-engineblueprintunrealplugin-engineunreal-engine-plugin
Contributions:45 pushes, 8 branches in 3 years 11 months
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Tim Fronsee - Head Of Technical Operations