Tim Gfrerer

Director at Ponies & Light Ltd.

London, England, United Kingdom
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Summary

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Rockstar
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Top School
Tim Gfrerer is a graphics-focused R&D software engineer and director with 14 years of experience building large-scale interactive installations, real-time renderers and bespoke visual systems across Linux, Windows and embedded platforms. He leads technical direction and prototyping work that blends art, narrative and interaction design—recently developing a hot-reloading C/C++ Vulkan renderer ("Project Island") and previously delivering a hardware-accelerated Vulkan Video player. A top-five contributor to openFrameworks, Tim combines deep low-level graphics expertise (Vulkan, GLSL, OpenGL, OpenCL) and C++ systems design with hands-on production experience synchronising installations across 20+ machines and 80+ screens. He also brings media and storytelling roots from a broadcast background, enabling technical solutions that prioritise narrative and user experience. Available for contract work from September 2025, he pairs pragmatic engineering with creative direction for R&D and high-profile interactive projects.
code14 years of coding experience
bookMA Creative Practice for Narrative Environments, Design / Architecture / Narrative, MA (distinction), MA Creative Practice for Narrative Environments, Design / Architecture / Narrative, MA (distinction) at Central St Martins
bookCreative Media, Design, Creative Media, Design at RMIT University
bookIntermedia, Design, Mag. FH (distinction), Intermedia, Design, Mag. FH (distinction) at Fachhochschule Vorarlberg
languagesEnglish, German, French
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Github Skills (6)

openframeworks10
c-language10
3d-graphics10
cprogramming-language10
opengl10
glsl8

Programming languages (10)

C++CSSShellRustCMakefileJavaScriptPHP

Github contributions (5)

github-logo-circle
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
userBack-end Developer
Contributions:404 commits, 116 PRs, 1 push in 7 years 7 months
Contributions summary:Tim made several contributions to the openFrameworks codebase, primarily focusing on low-level graphical elements, specifically related to 3D mesh representation. The user implemented features to draw and manipulate primitives such as cones and arrows, and made changes to existing primitives such as spheres and planes. The user also fixed bugs related to rendering in the programmable GL renderer, including fixes to the correct use of the polygon mode.
raspberry-picppemscriptenosxwindows
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Contributions:167 commits, 120 pushes, 6 branches in 10 months
cppc-plus-pluscross-platformopenframeworksvulkan
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Tim Gfrerer - Director at Ponies & Light Ltd.