Summary
Tim Glasser is an instructor and software engineer based in Oakland with nine years of experience bridging game development and STEM education. He brings hands-on expertise in Unity, Maya, C++, C#, object-oriented coding, and design patterns from a career in the games industry and classroom. At The Art Institute of California – San Francisco he translates production tooling and pipeline practices into practical coursework that prepares students for studio workflows. Colleagues describe him as both a technical mentor and a curriculum builder who emphasizes reusable tools and clean code. Outside the classroom he blends software engineering rigor with creative problem-solving, making him adept at turning complex interactive ideas into teachable, production-ready projects.
9 years of coding experience
San Francisco State University