Summary
Tim Groeneboom is a multimedia software engineer with 11 years of experience building high-performance C++ and C# applications for interactive installations and demanding clients. As co-developer of the open-source NAP real-time control and visualization framework and former lead developer at NAP Labs and Studio Drift, he specializes in low-overhead, stable systems used in large-scale art and experiential projects. He combines deep mathematics and computer vision knowledge (openCV) with practical Unity3D and framework design to deliver responsive, production-ready experiences. His background spans commercial products, festival-grade lighting systems, and experimental performance tools—evidenced by award-winning work and media-covered projects like WiiJ Timski. Based in Amsterdam, he thrives at the intersection of creative coding and engineering, often optimizing for extreme performance where milliseconds and memory matter. Colleagues rely on him to translate artistic vision into robust, real-time software architectures.
11 years of coding experience
16 years of employment as a software developer
Master of Arts Music Technology & Software Development, Master of Arts Music Technology & Software Development at Utrecht School of the Arts