Summary
Tim Henning is a software engineer based in Sunnyvale with 12 years of hands-on experience combining computer science and digital media expertise. A dual-degree graduate from the University of Connecticut, he blends technical art, rigging, and interactive systems work with production-grade software engineering at Apple since 2019. His background includes research-grade 3D scanning pipelines, custom C++ tooling, motion-capture workflows for Unity, and building distributed 3D-printing infrastructure as a student leader—skills that make him adept at bridging artist and engineering needs. Comfortable across low-level tooling and user-facing pipelines, he has a track record of automating complex asset workflows and producing clear documentation so teams can move faster. Based in Silicon Valley, he’s seeking opportunities that leverage both his technical-art sensibilities and systems engineering experience to streamline content creation and real-time workflows.
12 years of coding experience
1 year of employment as a software developer
Hall High School
Bachelor of Arts (BA), Digital Media and Design, Bachelor of Arts (BA), Digital Media and Design at University of Connecticut
French