Tim Kelsey is an independent software and systems developer with 14 years’ experience delivering high-performance, networked and secure solutions across games, cloud, and embedded platforms. He has led technical teams and shipped performance-critical C/C++ and Python systems for companies such as CCP, HP, IBM and nDreams, with deep expertise in network programming, OpenStack security hardening, and real-time game servers. Comfortable from low-level optimization to large distributed architectures, he pairs strong Linux/Unix and cross-platform skills with modern C++11 and advanced Python prototyping. Tim also trains and mentors engineers, conducts code reviews, and brings practical security-first thinking to cloud and gaming stacks. A pragmatic researcher, he stays engaged with emerging methodologies and blends creative game-industry experience with enterprise-grade security practice. Based in the UK, he now operates independently, offering a rare mix of hands-on performance coding and system-level security know-how.
14 years of coding experience
18 years of employment as a software developer
BSc Games Software Engineering, Games, Games Programming, BSc Games Software Engineering, Games, Games Programming at Northumbria University
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