Tim Krief is a French computer scientist and engineer with a decade of hands-on experience building interactive software and game tools. As an indie game developer and full-stack contributor to notable open-source projects like Dialogic for Godot, he focuses on improving editor UX and game authoring workflows—adding features such as native choice buttons, contextual menus, character-driven dialogs, and audio effects. He blends electronics and software knowledge to solve practical problems across tooling, UI, and systems integration. Comfortable across front-end editor code and underlying systems, he ships pragmatic solutions that make content creation faster for game creators. Based in France, he pairs a maker’s curiosity with steady open-source stewardship, often improving developer ergonomics in subtle but impactful ways.
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Role in this project:
Full-stack Developer
Contributions:1 review, 15 commits, 17 PRs in 7 months
Contributions summary:Tim contributed significantly to the Dialogic Godot project, primarily focusing on enhancing the editor's functionality. Their work involved adding features such as native button support for choices, allowing characters to be added to questions, and implementing contextual menus for adding timelines, characters, and themes. They also added audio effects and a customization option to the focusout dim color/opacity.
💬 Create dialogs, characters and scenes to display conversations in your Godot games.
Contributions:32 pushes, 13 branches in 7 months
gdscriptgamesgodotgodot-engineconversations
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