Tim Lehr

Senior Software Engineer at Filmakademie Baden-Wuerttemberg

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Tim Lehr is a Senior Software Engineer and Technical Director with a decade of experience building production pipelines and tools for major VFX and animation studios, currently at Walt Disney Animation Studios in Vancouver. He blends a computer science foundation with deep domain knowledge in USD, OpenTimelineIO, Cortex and Gaffer to advance artist-facing technology and pipeline scalability. His open-source contributions include significant IECoreMaya work in the widely used ImageEngine/cortex repo, improving scene shape conversion, DAG handling and Maya integration. Tim has driven pipeline advances at Animal Logic and Image Engine, shipping solutions for titles from The Mandalorian to DC League of Super-Pets and championing studio representation in community projects. He regularly teaches and mentors students at Filmakademie Baden‑Württemberg, sharing practical pipeline and open-source collaboration insights. Pragmatic and production-focused, he pairs performance and observability improvements with tools that reduce artist friction.
code10 years of coding experience
job8 years of employment as a software developer
bookDiploma Technical Director, Diploma Technical Director at Filmakademie Baden-Wuerttemberg
bookBachelor of Science (B.Sc.) Media Computer Science, Bachelor of Science (B.Sc.) Media Computer Science at Technische Hochschule Mittelhessen
languagesEnglish, German, Japanese
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Stackoverflow

Stats
13reputation
185reached
3answers
1question
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Github Skills (12)

visual-effects10
c-language10
maya-api10
cprogramming-language10
python10
testing9
maya6
windows6
mel6
kill-process6
subprocess6
cmd6

Programming languages (10)

C++CCMakeJavaScriptMathematicaObjective-CSwiftHTML

Github contributions (5)

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ImageEngine/cortex

Aug 2019 - Nov 2020

Libraries for visual effects software development
Role in this project:
userFull-stack Developer
Contributions:31 commits, 16 PRs, 21 comments in 1 year 2 months
Contributions summary:Tim primarily contributed to the development of the `IECoreMaya` library, focusing on features for visual effects software. They implemented new functionality within `IECoreMaya` related to expanding and converting scene shapes, and added methods for retrieving DAG paths and recursive geometry conversions. The user also made improvements to scene shape evaluation, drawing behavior, and menu definitions within the Maya environment. Furthermore, they introduced and tested new functionality related to menu items and particle conversions, and fixed several issues regarding geometry conversions.
javascriptvisual-effectswebgl
timlehr/otio-aaf-adapter

Jun 2023 - Mar 2025

Contributions:50 pushes, 14 branches, 6 tags in 1 year 9 months
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Tim Lehr - Senior Software Engineer at Filmakademie Baden-Wuerttemberg