Tim Lucassen is a senior .NET developer with eight years of experience building tools and software for game development, blending deep engineering rigor with practical toolchain improvements. He has progressed from intern to senior roles at Playground Games and later held senior engineering positions at Munnik R&D while running his own freelance practice, demonstrating both product-focused delivery and independent consulting. Based in Groningen, he specializes in .NET tooling for game teams, often tackling legacy code quality and automation challenges to speed up artists’ and designers’ workflows. Known for shipping reliable developer tools rather than flashy game features, he brings a pragmatic combination of game-tech domain knowledge and production-grade software craftsmanship.
8 years of coding experience
6 years of employment as a software developer
Havo Hoger algemeen voortgezet onderwijs, Havo Hoger algemeen voortgezet onderwijs at Maartenscollege, Haren
Bachelor of Applied Science - BASc Creative Media and Game Technologies - Programming, Bachelor of Applied Science - BASc Creative Media and Game Technologies - Programming at Breda University of Applied Sciences
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Tim Lucassen - .NET Developer at Capteur Software Ontwikkeling